Vampire the Masquerade: Bloodlines (Part 2) -- The Ocean House Hotel
I've been completely immersed in Vampire the Masquerade: Bloodlines since I started playing it a couple of weeks ago. As I mentioned in a previous post, it has a lot going for it as far as a computer RPG game: great voice acting, good story, and atmosphere. Lots of atmosphere.
Did I mention atmosphere?
While the game succeeds in creating immersive play areas throughout its arc, one of the episodes it really nails it is in The Ocean House Hotel quest you're sent on by Therese Voerman, proprietor of The Asylum night club and baroness of Santa Monica.
So, VtM:B is not a "horror" game per se, but this episode ranks among my Top Ten Best Horror Moments in Gaming (I'll get this list whipped up at some point soon-ish). The sights, sounds, and overall eerie atmosphere come together in a masterful little side-quest that drops some creepy horror directly in the middle of this dark urban fantasy genre.
Turn off the lights, put on your headphones (cranked up for maximum effect), and get ready for an eerie ride through this abandoned--and haunted!--hotel.
You immediately set foot into the creepiness by having to travel to the Ocean House via the sewers of Santa Monica. They are filled with an otherworldly glow and the soft lapping of the water creates shadows and a scintillating effect.
The way out of the sewers, and into the Ocean House property, is via a gated exit which looks dark and foreboding, creating an air of expectation of worse things to come.
If you hack into Therese's computer (and pay attention to the conversation you have with her before you leave her office) you'll note that the hotel's remodeling has come to a halt because of strange happenings afoot at the construction site. When you enter into the Ocean House proper, you find yourself in this abandoned construction site, with the ominous hotel crouching in the background. This sense of abandonment and the far-off lights of the rest of Santa Monica create a sense of being cut off and alone.
Crouching like a torpid beast that hasn't yet awoken from its slumber is The Ocean House hotel--made even more ominous by the full moon shining down intermittently in between moments of cloud cover. It really does have an Overlook Hotel kind of vibe to it, don't you think?
And here's another shot of it from a different angle:
When you first enter, you're faced with a decrepit parlor-like entry hall, with lots of cobwebs and spooky creaking sounds and sinister music playing.
If you turn immediately to your right, you see this derelict hallway--empty, with a boarded-up doorway on the left.
Oh, silly me! Did I say *empty*? I might have been mistaken. This is one of the moments that really sets the tone for the rest of your explorations of this haunted gem--and might be a Nope! moment for some. Don't look under this spoiler tag if you really don't want this moment spoiled for you if you plan to play the game. (I pulled this one from the interw3bz, b/c I was never quick enough with the screenshot to capture this).
After exploring the warren of dusty, dank, dimly-lit hallways, your next stop is the basement boiler room. Anyone who's seen the Freddy Krueger movies knows you damn sure want to steer clear of *that* place. And--as expected--it's NOPE! levels of scary. Your old pal is again waiting for you (you can see him in between the pipes here--again, if you're worried about too many spoilers, skip this one).
Throughout this experience, the designers play with common human fears: the dark, heights, and extremely cramped/close spaces. Like this one. It's the only way to get to the next area of the hotel, so...yeah...have fun with that if you're claustrophobic.
After exiting the dumb waiter, the game proves that even otherwise banal places like kitchens can be super freaky. (And check out that microwave. I definitely don't want a swank hotel cooking my food in a microwave, yo!).
What could be more comforting/disarming than a brightly-lit hotel room with all the makings of family game night?
Family game *fright* is more like it when you zoom in on that child's drawing of his/her fam. Straight out of nightmares.
PLOT SPOILER:
Here's where this episode starts to really take a The Shining detour. Put together the clues you get from this picture and the various moldering newspapers you find laying about the place and it spells out Jack Torrance levels of terror--and a similar storyline of a father (or possibly even a mother) who is being made insane by some otherworldly and evil force inside the hotel. This leads to some axe murders and a fire that burns down most of The Ocean House sometime in the 20s or maybe the 40s. Therese Voerman is trying to restore it to its previous glory for some reason.
Oh, hai there, little guy! Where the *Hell* did you come from, because there damn sure wasn't anyone in the room who could have propelled you toward me as I walked away from this doorway.
Warnings that Horror Movie Characters All Too Frequently and Foolishly Ignore.
When you make your way to the final levels of this quest, you get into the burned areas of the hotel, likely where the fire started. As expected, it's deliciously creepy.
Be afraid of the dark and what lurks within it. Be very, very afraid. If you look closely at this next shot, you'll see what I mean. Something hunching at a door, which you see through a hole into the floor above you. *shudder*
One of the final images you get before this episode ends is this nice shot of a lonely lighthouse in the harbor.
Short, but sweetly horrific, The Ocean House Hotel sequence in this game succeeds on multiple levels of creating a terror-filled, uncanny gaming experience.
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